Walkthrough Part 1: The Carline Canopy After you exit the cutscene, speak to Miounne again.
Part 2: Camp Bentbranch Miounne has suggested that you travel to Camp Bentbranch and attune yourself to the aetheryte located there. Camp Bentbranch is the closest of the camps to the city within the Black Shroud, or Twelveswood as the forestborn call it, and should be easy to reach with a reliable map.
Part 3 Upon attuning yourself to the aetheryte at Camp Bentbranch, you are immediately contacted by Miounne via the linkpearl she gave you. Whatever you choose to do from here, visit Miounne again at the Carline Canopy once you have adventured to your heart's content.
Rewards:
•Close Shot (Archer) •Wrist Flick (Disciples of the Hand and Land)
Part 4 Visit Miounne again to see what she has to say.
Part 5 Miounne has seen fit to introduce you to some of Gridania's guilds. She suggests that the treant vine you obtained from the raging treant in the forest may fetch a handsome price from the leatherworkers of Atelier Fen'Yll. From her, you have also learned that you have accrued what the forestborn call woodsin-a result of angering the wood's elementals. You must be cleansed of the woodsin's taint before you may safely reenter the forest. Visit the conjurers of Stillglade Fane to hear what must be done next. Your map will show the way.
Speak with Hereward at Atelier Fen-Yll, the Leatherworkers' Guild, for a cutscene with the Guildmaster Geva. After the cutscene you will receive 2,000 Gil.
After the cutscene, you will enter an instance. Speak to Swethyna to continue the cutscene. After the cutscene, O-App-Pesi will direct you to the Greatloam Growery, which is the Botanist's Guild.
Part 6 You have learned much and more by visiting Atelier Fen'Yll and Stillglade Fane. Use your linkpearl to contact Miounne and tell her all about it.
To use the NPC Linkpearl, open the main menu and select NPC Linkpearls. Miounne will also direct you to the Greatloam Growery. Once there, speak to Opyltyl at the counter. You will then enter an instance where you'll need to practice certain emotes. Target each of the children and do the appropriate emote with them.
After you've done all the emotes with the children, you'll enter another instance. Talk to Fufucha and then approach the group of children.
Part 7 The younglings of Gridania have asked you to see them to a certain place within the Black Shroud. Make whatever preparations you must before setting out, and then meet them at the White Wolf Gate.
Once you walk out a bit into The Black Shroud, you'll be asked if you would like to continue. Select yes and Powle and Sansa will arrive. You are to escort them to their destination within half a hour, making sure you don't leave the instance, which is shown by a blue and red circle on the mini map. You'll need to kill some Ankle Biters along the way to keep them safe.
When you reach the area, the kids run inside and you are approached by a man named Hermit of the Wood. He tells you to get the kids and leave. You will enter another instance. Approach the large, flat rock in the middle for a cutscene.
You located the young Powle and Sansa who are indeed unharmed, but who brought the anger of the mysterious conjurer for wandering about the forest. Make sure you talk to him again before you leave the instance or the quest will not continue once you return to Gridania and visit the Greatloam Growery. By the way, after this, return now to Gridania and visit the Greatloam Growery.
Return back to the Greatloam Growery for another Cutscene, and your reward of 3,000 gil.
Part 8 Contact Miounne via linkpearl and see if she has any new tidings.
Miounne has spoken to you of Gridania's polearm-wielding defenders, the Wood Wailers. As the magical barrier protecting the forest, known as the Hedge, has been brought down the lancers are currently in the act of hunting down the culprits. Visit their headquarters at the Wailing Barracks and see if your strength is needed.
Proceed to the Lancer's Guild and speak with Willelda for a short cutscene.
You are greeted by Willelda at the Wailing Barracks, who informs you that you are being expected within. Go inside and speak to the lancers Burchard and Nuala.
Proceed further indoors and speak with Burchard for another cutscene. You will then be placed into another instance. Speak with Burchard to proceed. Follow them into the first room in the guild and speak to Nuala. After the cutscene, your NPC Linkpearl will be glowing. See what Miounne has to say, then go speak to her back at the Adventurer's Guild for your final reward of 6,000 gil, and to complete the quest.
Journal Entries You have found your way to the Adventurers' Guild in Gridania, located at the luxurious Carline Canopy. Miounne, or Mother Miounne, as she is known, has a heart of gold, and sees to it adventurers in the region never lack for tasks. Speak to other adventurers in the area to learn what you can of Gridania, and then pay Mother Miounne a visit.
Miounne has suggested that you travel to Camp Bentbranch and attune yourself to the aetheryte located there. Camp Bentbranch is the closest of the camps to the city within the Black Shroud, or the Twelveswood as the forestborn call it, and should be easy to reach with a reliable map.
Upon attuning yourself to the aetheryte at Camp Bentbranch, you are immediately contacted by Miounne via the linkpearl she gave you. Whatever you choose to do from here, visit Miounne again at the Carline Canopy once you have adventured to your heart's content.
Visit Miounne again to hear what she has to say.
Miounne has seen fit to introduce you to some of Gridania's guilds. She suggests that the treant vine you obtained from the raging treant in the forest may fetch a handsome price from the leatherworkers of Atelier Fen-Yll. From her, you have also learned that you have accrued what the forestborn call woodsin–a result of angering the wood's elementals. You must be cleansed of the woodsin's taint before you may safely reenter the forest. Visit the conjurers of Stillglade Fane to hear what must be done next. Your map will show the way.
You have learned much and more by visiting Atelier Fen-Yll and Stillglade Fane. Use your linkpearl to contact Miounne and tell her all about it.
Miounne has now introduced you to the Botanists' Guild at Greatloam Growery. You must visit there to begin preparations for your participation in the purification rites, which will serve to cleanse you of your woodsin. Visit the botanists and discover what you must do.
The purification rites to cleanse you of your woodsin are to be held at a great Gridanian festival. To perform your part, you must learn the ritualized dances used to honor the forest's elementals. Practice the steps with the Gridanian younglings until you have mastered them.
You have proven more than capable of dancing in the purification rite. However, after practicing the steps, you see that the younglings have gathered around one another somewhat suspiciously. Approach them and find out what it is they are speaking about.
The younglings of Gridania have asked you to see them to a certain place within the Black Shroud. Make whatever preparations you must before setting out, and then meet them at the White Wolf Gate.
You have rendezvoused with Powle and Sansa at the White Wolf Gate. Together with them, head south of the city for Lifemend Stump. Should you encounter any beasts or beastmen along the way, be sure to keep the younglings from any harm.
Upon arriving at Lifemend Stump with Powle and Sansa, they promptly run off to see to whatever it is they came to do. While alone, you encounter a mysterious conjurer, who admonishes you for coming here and bringing the younglings with you. Search for Powle and Sansa to make sure they have not come to danger.
While searching for young Powle and Sansa, you happen upon a moogle. After overcoming its initial astonishment at your command of the mooglespeak, it conveys to you a message for a young girl named Fye concerning a purification mask that is not broken, and can therefore not be fixed. Speak to the mysterious conjurer you met earlier to see what all this might mean.
You located young Powle and Sansa who are indeed unharmed, but who bought the anger of the mysterious conjurer for wandering about the forest. Return now to Gridania and visit the Greatloam Growery.
Fufucha is relieved to see the children returned safely. Contact Miounne via linkpearl and see if she has any new tidings.
Miounne has spoken to you of Gridania's polearm-wielding defenders, the Wood Wailers. As the magical barrier protecting the forest, known as the Hedge, has been brought down the lancers are currently in the act of hunting down the culprits. Visit their headquarters at the Wailing Barracks and see if your strength is needed.
You are greeted by Willelda at the Wailing Barracks, who informs you that you are being expected within. Go inside and speak to the lancers Burchard and Nuala.
While speaking to Burchard, one of the Wood Wailers' commanding officers, several lancers suffering grievous wounds are suddenly carried into the guild. Most cannot say what attacked them, though they speak of some sort of shadow in the forest. In the midst of all this chaos, your help would certainly be welcome.
One of the wounded lancers spoke of seeing a man named Dunstan in the wood, who appeared to her as a wildling. A hunt is about to begin to find this Dunstan. Speak once more to the commanders to find what role you will play.
Nuala of the Wood Wailers has forbidden you to speak of what you have heard, but reveals that wildlings are those souls whose sins within the wood are so great that the greenwrath of the elementals claims them–damning them to wander the forest for all time. Contact Miounne via linkpearl to hear if she has any news for you.
Miounne has asked that you come see her at the Carline Canopy. Make your way there and find out what she wants.
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762 weeks ago