Walkthrough After reaching Rank 15 in any class, speak to Miounne to start this quest. She will immediately send you to The Quiver's Hold. Once there, speak to Nonolato. After a brief cutscene, you will enter an instance.
Speak to O-App-Pesi and choose the option "Yes, there is no time to lose!". You will enter a cutscene in the woods and appear in another instance, where you will fight against the Spirit of the Wood. You will be assisted by Handeloup, Grinnaux, Burchard, and Farrimond. O-App-Pesi stands in the middle and offers Elemental wards based on the element of the spirit. Assist the NPCs in the battle by blessing them with the appropriate elemental wards.
After the battle, head to the Oak Atrium (Carpenters' Guild) and speak to A'naidjaa. After a cutscene with Zezekuta, your NPC linkpearl will glow. Talk to Miounne and then head to the Stillglade Fane (Conjurers' Guild).
Mih Khetto's Amphitheatre
Once there, speak to Soileine for a short cutscene. You will enter another instance outside Stillglade Fane. Head back in to the guild. Approach the inner area for a cutscene. After the cutscene, you will be outside the guild. Head outside and you'll see Fye arguing with two conjurers. Talk to her, then head back inside and talk to O-App-Pesi.
Head to Mih Khetto's Amphitheatre, which is near the Conjurer's Guild. You will watch a cutscene and enter an instance. Walk around until you find Fye, then talk to her.
After a cutscene, you'll find yourself in the West Forest of The Black Shroud. You can see Dunstan and a group of NPCs below where you stand. Walk around until a cutscene begins. You will eventually find yourself back in Gridania for more cutscenes.
At the end of them all, you'll be in the Carline Canopy and receive your rewards.
Notes Journal Entries According to Miounne at the Adventurers' Guild, Dunstan has yet to be found despite the guilds' best efforts. She suggests that you offer to take part in a ranging to contribute to the effort. Proceed to the Quiver's Hold and speak to Nonolato.
During your visit, the Quiver's Hold is thrown into chaos as news arrives of some happening in the forest. Archers surge forth from the Hold, and Brother O-App-Pesi of the conjurers himself heads in the direction of the disturbance, as well. Whatever trouble has taken place, the situation is no doubt a perilous one. Make whatever preparations you must and escort Brother O-App-Pesi to the scene.
O-App-Pesi watches the Spirit of the Wood appear.
You find the young boy Khrimm, standing before a tree afire… Before long the arbor elemental within comes forth in a fury, and Brother E-Sumi-Yan is unable to quell its greenwrath. You are left with no recourse but to battle the elemental. Make use of Brother O-App-Pesi's powers over the elemtans, and fight alongside the members of the Gods' Quiver and Wood Wailers.
You defeated the enraged elemental, yet the fury of the forest will not be quelled so easily. Brother O-App-Pesi suggests that it may be in the best interest of all to have Fye and her brother leave the forest altogether. He has asked that you seek her out. Travel back to the Oak Atrium to find her.
Fye comes to the Oak Atrium to see Zezekuta after hearing that Khrimm has angered the elementals. Thinking Khrimm to have been in the forest searching for her brother in her place, she cannot help but feel responsible. Return to the Adventurers' Guild and speak to Miounne to see if you can learn anything more of Khrimm.
Miounne has informed you that there is word of a commotion at Stillglade Fane. Fearing Khrimm will become a wildling, it is likely he has been taken there to be seen to by the conjurers. Make your way there to see what is happening.
As you are asking Brother O-App-Pesi about Khrimm's condition, Papalymo and Yda return from the wood together with the wildling Dunstan, throwing Stillglade Fane into a maelstrom of confusion and terror. Go and have a closer look at this dreaded wildling.''
Brother E-Sumi-Yan has ordered a grand rite of purification, but fears that saving young Khrimm may require Dunstan to give his life. There are many preparations to be made for the festival. Leave Stillglade Fane so as not to get in the wa
At the entrance to Stillgate Fane you find Fye, who has come after hearing about the commotion. She wants nothing more than to see Khrimm, but the conjurers will not permit her entry. She has asked you to seek out one of the Brothers to allow her within.
You have asked Brother O-App-Pesi's permission for Fye to see Khrimm, but he has refused out of fear of Khrimm's woodsin. He instead introduces you to Dunstan, and requests that you tell Fye that her brother has returned to Gridania. Perhaps the two of them will be able to meet at the grand rite of purification. Head to Mih Khetto's Ampitheatre to make ready for the festival.
They're so fluffy!
The grand rite is underway, and before long a group of moogles arrive, much to the delight of the children. They come bearing a message for you from the elementals. It seems that your role in being beckoned to the wood is to be a messenger of the goddess Nophica herself, the Matron. But what could that mean…? For now, seek out Fye and tell her brother is attending the festival.
You have told Fye of her brother's presence at the festival. The purification dances are almost underway, and the wildling Khrimm and Dunstan have taken to the stage. However, when Brother E-Sumi-Yan begins to chant the ritual verses, Dunstan collapses. As you move to help him, the Echo reverberates and you suddenly find yourself in the middle of the forest…
Together with Papalymo and Yda, whom the Echo has brought with you, you walk until coming upon a familiar place. Before a large tree stands Khrimm, speaking to his parents and Dunstan─the same people believed to have been turned into wildlings by the greenwrath. Angered by the conversation, Khrimm sets fire to the nearby tree…
Finding yourself back at the festival in Gridania, you see Khrimm awakening following the success of the purification rite. But just then, dark clouds roll across the skies, and in their midst a great rift opens from which fiery meteors begin to fall in all directions. Amid the awe and terror of the people, Papalymo remarks that the winds of change have swept over Eorzea. Suddenly, you feel light-headed…
The calling of your name wakens you as if from a dream. Opening your eyes, you find yourself in the Roost in Gridania. Miounne of the Adventurers' Guild tells you that upon collapsing at the festival, you were brought here by the mysterious hermit of the wood you saw earlier. He has asked that you come pay him a visit at the Waking Sands in the Merchants Ward of Ul'dah when you are able. It seems the time has come for you to journey forth from Gridania.
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